If you missed Part 1, read it first, because that’s why I made it the first part.
The first haptics-based sex simulator with a 21st-century pedigree, Real Touch, was a product of Internet video technology leader AEBN, one of the pioneers of Video on Demand (VoD). The device itself is a cross between a football and a rocket model, somehow appropriate as it was developed and tested by a former NASA scientist. Its array of heating elements, moving parts, belts, and assorted gadgets work together to mimic authentic sexual acts—fellatio, vaginal and anal intercourse, manual stimulation, and more.
The device can be used as a standalone sex toy, albeit a costly one at $199 retail. Its signature purpose, however, is to synchronize over a USB cable with online, streaming media that is available exclusively at a Real Touch web page. As users watch the screen, signals are sent from the site to the Real Touch unit, putting the viewer literally in the middle (or top or bottom) of the action.
Just in time for “twerking”
At 2008’s 30th Exotic Erotic Ball in San Francisco, ScottCoffman, CEO of AEBN, was already lamenting that “people could only experience movies through two senses, sight and sound.”Coffman’s answer was to have his firm “bring the sense of touch, arguably the most important element to human intimacy, into the equation.” Within two years it was on the market.
Studios and independent content producers continue to work with Real Touch to expand the list of available titles, both “retrofitting” existing titles and encoding new productions for the device. It is still not a Vulcan mind-meld, or “holographic” virtual sex, but it is another step closer. Holographic images, of course, may get a real tryout within a few years—beyond the resurrection of dead rappers on stage—but the first such monitors will be very expensive.
Bring it on home
The proliferation of streaming media to the full range of consumer devices (phone, computer, TV), and the continuing convergence of the television with the PC (PCTV? IPTV? TVIPPC?), will make for a very interesting near future. “This is a transitional period for porn,” Graham Travis of Elegant Angel said when haptics first hit the headlines, “and I don’t think it’s possible to know exactly where we’re heading.” Echoing the view of several other industry veterans, Travis believes that a return to “quality adult brands” and an emphasis on excellence are required no matter where the technology leads.
At the same time, of course, there are real business challenges to confront. Travis thinks there are a few Internet maneuvers that can make the next few years ones of “opportunity”for the industry. From online media that is “free at the point of use” but incorporates in-player advertising, to “live adult chat”and other interactive technologies, he sees nothing but ongoing change—some proactive, some reactive.
Watch for Part 3, the conclusion of this magical mystery tour through puritanical culture!